3D Modeling in Photoshop - An In Depth Tutorial



In this training course for 3D Modeling in Photoshop, an expert trainer  will show you how to use the 3D tools in Adobe Photoshop to create and render high-quality 3D models and animations. Photoshop is not just for editing photos any longer, the 3D tools that you have at your fingertips will allow you to quickly and easily create 3D models, and this video tutorial will show you how!

The course starts your Photoshop 3D training by showing you how to setup your workspace, and walking you through the camera and view controls, which are essential for building models. This computer based training course covers almost all of the 3D tools that are available to you in Photoshop, such as; creating 3D meshes using presets, using tools suck as deform, taper, inflate and shear to extrude objects. The training explains how to work with 3D text and setting and changing environments and scenes. You will learn how to add textures, adjust colours and shine, and how use lighting with your models. You will combine Photoshop Video functions with 3D functions to create animation, learn where to get third party models, and how to use them, and finally, you will learn how to render and export your projects.

By the completion of this video training course for 3D modeling in Adobe Photoshop, you will be fully capable of creating amazing models using the tools that Adobe provides to you in Photoshop. You can create, animate, render and share your models with friends, family and the world! Working files are included, allowing you to follow along with the author throughout the lessons.

</p> Who is the target audience?
  • Users With A Basic Understanding of Photoshop

  • Photoshop CS5, CS6, CC ( Extended Version )

What Will I Learn?
  • Learn How To Use Photoshop To Create Photo Realistic 3D Graphics

Curriculum For This Course Expand All Collapse All 69 Lectures 08:00:55 + – Introducing 3D In Photoshop 5 Lectures 22:19 Working Files - Download These First Preview 00:01 0101 What You Will Learn In This Course Preview 05:24 0102 Setting Up The Workspace And Preferences Preview 06:38 0103 Organizing The Working Files 01:34 0104 Walking Through A Basic 3D Project 08:42 + – Working With The Camera And Move Tool 6 Lectures 43:41 0201 Using The 3D Camera To Move The Ground Plane 12:57 0202 Using The Cage To Move A 3D Object 07:17 0203 Using The Widget To Move A 3D Object 07:08 0204 Using Numeric Values To Move A 3D Object 04:34 0205 Examining 3D Depth Of Field And Field Of View 08:01 0206 Using The Secondary View 03:44 + – Using The Create New 3D Object Panel 8 Lectures 01:10:41 0301 Making 2D Layers In 3D Space 08:08 0302 Using Presets To Create 3D Meshes 09:44 0303 Using A Depth Map To Build A Mesh 07:29 0304 Extruding Text, Brush Strokes, And Shapes 11:26 0305 Adding Internal Constraints On Extruded Objects 07:42 0306 Using Deform To Twist, Taper, Bend, And Shear Extruded Objects 10:38 0307 Using Cap To Bevel, Inflate, Or Deflate Extruded Objects 06:57 0308 Making 3D Objects From Everyday Items 08:37 + – Working With 3D Text 6 Lectures 35:18 0401 Extruding And Editing 3D Text 07:49 0402 Warping 3D Text 04:35 0403 Deforming 3D Text: Twist, Taper, Bend And Shear 04:53 0404 Using Cap Properties On 3D Text And Internal Constraints 06:19 0405 Splitting Text Into Individual Objects 06:27 0406 Distorting And Extruding Text 05:15 + – Adding And Editing Materials: Textures And Maps 11 Lectures 01:33:35 0501 Reviewing Materials And Downloading Extra Sets 07:11 0502 Using Materials Presets 10:50 0503 Rendering Changes To Check Your Work 08:03 0504 Applying Diffuse Material Textures To 3D Objects 09:27 0505 Positioning Materials Using Overlays Or A Checkerboard 14:22 0506 Fixing Seams In Textures 09:41 0507 Adjusting Colors For Specular, Illumination, And Ambient Materials 05:43 0508 Adjusting Shine, Reflection, And Roughness 06:59 0509 Using A Bump Map To Give An Object Texture 05:37 0510 Adjusting Opacity And Refraction 06:28 0511 Giving A 3D Object An Environment Texture File 09:14 + – Setting and Changing Environment And Scene Properties 5 Lectures 33:24 0601 Changing 3D Layer And 3D Object Ambient Colors 06:17 0602 Adjusting Image-Based Light Color Settings 05:51 0603 Using Adobe-Created And Custom IBL Texture Files For Illumination And Backgrounds 07:52 0604 Working With Standard And Custom Ground Planes 07:19 0605 Working With The Scene Cross Section Property 06:05 + – Using Lights 5 Lectures 38:08 0701 Overview Of The Three Standard 3D Lights 04:28 0702 Using The Infinite Light 05:41 0703 Using The Point Light 09:57 0704 Using The Spot Light 11:43 0705 Using Multiple Lights And Lighting Presets 06:19 + – Merging Multiple 3D Layers 8 Lectures 01:04:17 0801 Placing Objects In Stages/Sets 08:04 0802 Giving A Photo A Frame 08:25 0803 Creating A Glass 10:47 0804 Creating A Window Frame With Tinted Glass 07:23 0805 Merging Spheres For A Cross Section 05:02 0806 Using Cross Section To Place A 2D Or 3D Layer Inside A 3D Object 10:40 0807 Using An Opacity Texture File To Place A 3D Object Inside Another 3D Object 07:03 0808 Creating Shadow Catchers To Match Background Perspective 06:53 + – Using Third-Party 3D Models 5 Lectures 33:46 0901 Checking Out Resources And Compatible File Types 02:56 0902 Opening Existing 3D Models In Photoshop 07:45 0903 Using The Vanishing Point Filter To Place Objects In A Scene 07:00 0904 Making Changes To Third Party 3D Models 08:45 0905 Dealing With Common Third Party 3D Model Issues 07:20 + – Animating 3D Objects Using Photoshop Video Features 4 Lectures 24:47 1001 Introducing Keyframe Animations 05:49 1002 Working With Some Motion Animation Projects 08:16 1003 Moving The Camera And Lights 06:16 1004 Altering Material And Cross Section Properties Over Time 04:26 2 More Sections
  • Free schedule
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  • Language: English Gb


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